◈ RANK SYSTEM
ABOUT RANKS
HOW POINTS AND RANK LETTERS ARE SCORED PER MATCH
PSABCDF
After every match a player earns a rank letter P, S, A, B, C, D or F — from best to worst. Points are counted separately for the EXE (killer) and the survivors: they have different jobs.
Result = base action points × outcome multiplier (if it goes negative, it rounds to 0). On top of that work the «gates»: some ranks can't be earned without a specific condition.
🔪 EXE — YOU PLAY THE KILLER
SCORING
| Confirmed kill | +600 each (up to 2 kills per survivor count toward the rank — he can be killed again after a revival) |
| Damage dealt | +2 per point (secondary — kills are the main source of points) |
PENALTY
⚠ Body camping — −25 points/sec (≈ −1500 per minute). Counts only after 3 seconds of standing by a corpse — a grace period to «walk past».
OUTCOME MULTIPLIER
| Full wipe (everyone killed) | ×1.8 |
| ≥ 80% killed | ×1.45 |
| ≥ 50% killed | ×1.2 |
| Otherwise | ×1.0 |
THRESHOLDS
P≥ 8000S≥ 5500A≥ 3500B≥ 2000C≥ 1200D≥ 300
GATES
- ▸P — only a full wipe and at least 4 kills
- ▸S — at least 3 kills
- ▸fewer than 2 kills → capped at B
- ▸camping over 60 sec → capped at C
- ▸under 40 damage → capped at C
🛡 SURVIVORS — AND DEMONS
SCORING
| Stunning the EXE/demon | +500 each (for everyone who has a stun) |
| Healing / revival | +150 base; Cream +350, Sally +220, Eggman +180 |
| Ring collection | +6/ring base; Cream +12, Sally/Eggman +7 |
| Time in danger (alive near the EXE) | +6/sec, max 120 sec; Knux/Eggman +8, Cream +7 |
| Kills as a demon | +600 × 0.6 (partial bonus — a demon is a survivor's defeat) |
HOW EACH ONE STUNS THE EXE
| Tails | with projectiles (his only way to stun) |
| Amy | hammer and air hammer |
| Knuckles | melee |
| Eggman | slowing mines and the stunning shield |
| Sally | shield and melee in the air (can't hit on the ground) |
| Cream | no stun at all: flight, her rings and revival — that's why her heals and rings are valued much higher |
OUTCOME MULTIPLIER
| Escape | ×1.5 |
| Stayed alive but didn't escape | ×1.15 |
| Became a demon (full death after ~30–60 sec as a corpse; anyone can become one) | ×0.6 |
| Died (lying down) | ×0.35 |
| AFK / idle ~25 sec | ×0.2 |
THRESHOLDS
P≥ 9000·scaleS≥ 6000A≥ 3800B≥ 2300C≥ 1300D≥ 500
Scale with lobby size: scale = 1 + (players − 2) × 0.1
GATES
- ▸P — only if you escaped AND proved yourself: all stunners (Tails/Amy/Knux/Eggman/Sally) — 3 stuns; Cream — 2 revivals or ≥ 60 rings; or for anyone — ≥ 60 sec in danger.
- ▸S is unavailable if you died or became a demon.
- ▸Without active contribution (Cream — no revival and under 20 rings; others — no stuns/revivals and under 20 rings) capped at B.
- ▸Without an escape, «P» drops to A.
IN SHORT
🔪 As the EXE
Hunt actively — kills give almost everything, deal damage, but don't stand by bodies: camping cuts both points and rank. A full wipe = the top multiplier.
🛡 As a survivor
Don't hide — stun the EXE (the most valuable points), heal and revive your team, collect rings and escape. Being near the killer pays a risk bonus; AFK and dying tank your score.