TD2DR
🔔
◈ RANK SYSTEM

ABOUT RANKS

HOW POINTS AND RANK LETTERS ARE SCORED PER MATCH

PSABCDF

After every match a player earns a rank letter P, S, A, B, C, D or F — from best to worst. Points are counted separately for the EXE (killer) and the survivors: they have different jobs.

Result = base action points × outcome multiplier (if it goes negative, it rounds to 0). On top of that work the «gates»: some ranks can't be earned without a specific condition.

🔪 EXEYOU PLAY THE KILLER
SCORING
Confirmed kill+600 each (up to 2 kills per survivor count toward the rank — he can be killed again after a revival)
Damage dealt+2 per point (secondary — kills are the main source of points)
PENALTY
Body camping — −25 points/sec (≈ −1500 per minute). Counts only after 3 seconds of standing by a corpse — a grace period to «walk past».
OUTCOME MULTIPLIER
Full wipe (everyone killed)×1.8
≥ 80% killed×1.45
≥ 50% killed×1.2
Otherwise×1.0
THRESHOLDS
P≥ 8000S≥ 5500A≥ 3500B≥ 2000C≥ 1200D≥ 300
GATES
  • P — only a full wipe and at least 4 kills
  • S — at least 3 kills
  • fewer than 2 kills → capped at B
  • camping over 60 sec → capped at C
  • under 40 damage → capped at C
🛡 SURVIVORSAND DEMONS
SCORING
Stunning the EXE/demon+500 each (for everyone who has a stun)
Healing / revival+150 base; Cream +350, Sally +220, Eggman +180
Ring collection+6/ring base; Cream +12, Sally/Eggman +7
Time in danger (alive near the EXE)+6/sec, max 120 sec; Knux/Eggman +8, Cream +7
Kills as a demon+600 × 0.6 (partial bonus — a demon is a survivor's defeat)
HOW EACH ONE STUNS THE EXE
Tailswith projectiles (his only way to stun)
Amyhammer and air hammer
Knucklesmelee
Eggmanslowing mines and the stunning shield
Sallyshield and melee in the air (can't hit on the ground)
Creamno stun at all: flight, her rings and revival — that's why her heals and rings are valued much higher
OUTCOME MULTIPLIER
Escape×1.5
Stayed alive but didn't escape×1.15
Became a demon (full death after ~30–60 sec as a corpse; anyone can become one)×0.6
Died (lying down)×0.35
AFK / idle ~25 sec×0.2
THRESHOLDS
P≥ 9000·scaleS≥ 6000A≥ 3800B≥ 2300C≥ 1300D≥ 500
Scale with lobby size: scale = 1 + (players − 2) × 0.1
GATES
  • P — only if you escaped AND proved yourself: all stunners (Tails/Amy/Knux/Eggman/Sally) — 3 stuns; Cream — 2 revivals or ≥ 60 rings; or for anyone — ≥ 60 sec in danger.
  • S is unavailable if you died or became a demon.
  • Without active contribution (Cream — no revival and under 20 rings; others — no stuns/revivals and under 20 rings) capped at B.
  • Without an escape, «P» drops to A.
IN SHORT
🔪 As the EXE
Hunt actively — kills give almost everything, deal damage, but don't stand by bodies: camping cuts both points and rank. A full wipe = the top multiplier.
🛡 As a survivor
Don't hide — stun the EXE (the most valuable points), heal and revive your team, collect rings and escape. Being near the killer pays a risk bonus; AFK and dying tank your score.
Ranks — TD2DR